Daniel Godinho
Contact Information:
Email:
Daniel.Godinho84@gmail.com
General
Information:
·
Programming,
and integration of art assets into engine and gameplay
·
3D
Studio Max, Unreal Developers Kit, Photoshop CS
·
Trilingual (English, Spanish, Portuguese)
Programming Languages:
·
HTML
·
TI-83
·
CSS
·
Unreal
Script
·
Torque
Script
Engines:
·
Unreal
Development Kit
·
Torque
·
Crystal
Engine
Experience:
Lead Programmer and Project Lead, Nuclei.inc 2009 to Present
Contract
modeling texturing, rigging and animating 3D game art assets.
·
Developed
and shipped “Laser Vault” an obstacle dodge loop game developed for IPhone,
IPad and IPod touch.
·
Developed
and published “Fridge Raider” a Physics block masher game for the Apple iphone
and ipad. Programmed all of the games systems and created levels.
·
Currently
developing “RAID” a cover based shooter game developed for IPhone, IPad and
IPod touch.
·
Prototyped
over 20 concepts for game titles and their main mechanics
*Details on page 2-3.
Internships:
·
Virtual
Prophecy Entertainment, Coral Springs, FL, Jun 2009 – Nov 2009
·
Gaslight
Studios, Greenwood Village, CO, Oct 2008 – Mar 2009
Tutoring:
·
The
Art Institute of Fort Lauderdale, FT Lauderdale, FL, Oct 2009 – Nov 2009
Education:
·
B.A. of Science, Art Institute of
Fort Lauderdale, FT. Lauderdale, FL, 2011
Events:
·
Hosted
Nuclei Indie Games Summit September 2011
(Sponsored
By Epic Games)
·
Hosted
Nuclei Indie Games Summit September 2010
(Sponsored By Epic Games)
Prototypes:
·
ARMADILLO
Prototype
Designed for young children. A simple tap to move character on a plat former
style game.
·
CHICKEN CANNON
Prototype
Designed general audience. Shoot Chickens from a cannon into targets spread on
a large 3d environment
·
CHOPPER SIMULATOR
Prototype
Designed general audience. Introduce audience to a more intuitive control
scheme which will allow you to pilot a fighter helicopter with all vector
mobility.
·
VIRTUAL UNIVERSITY
Prototype
Designed general audience. Introduce a new level virtual classes and teaching
methods
·
FAKK 3
Prototype
Designed general audience. Designed for PC, this prototype shows a new and
improved double hand system from the original FAKK series.
·
FOOD WARS
Prototype
Designed general audience. Simple Robots made out of food with a full 3D
environment and interactions
·
RABBIT
Prototype
Designed general audience. Developed as a small demo for showcasing at a Nuclei
Summit. Mimics several mechanics from the Tribes Series
·
RACING SIMULATOR
Prototype
Designed general audience. Simple Racing Simulator with a top down camera
perspective and responsive controls.
·
RAPTOR KILL
Prototype
Designed general audience. Predecessor prototype to RAID, morphed from a tap to
move shooter to a Dual Stick Shooter and currently is a Rail Based Shooter with
a cover system.
·
GBOT
Prototype
Designed general audience. Plat former game with a full 360 degree aiming
system.
·
RTS
Prototype
Designed general audience. Study of real time strategy programming
·
E.P.A.R
Prototype
Designed general audience. Side Scrolling Shooter prototype, currently under
full development.
·
SCUBA
Prototype
Designed general audience. Designed for a client, it’s a simple 3D exploration
app.
·
VIKING
Prototype
Designed general audience. RPG game with every system connected to the genre,
including combo, inventory, store, AI, quest, among other systems.
·
THIEF
Prototype
Designed general audience. Designed for PC, this prototype shows the potential
of creating the new Thief game Series through UDK. Includes systems such as,
lock picking, wall climbing, object and loot interactions, dynamic light
interaction with environment, and much more.
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