Resume


Daniel Godinho

Contact Information:

General Information:
·         Programming, and integration of art assets into engine and gameplay
·         3D Studio Max, Unreal Developers Kit, Photoshop CS
·         Trilingual (English, Spanish, Portuguese)


Programming Languages:
·         HTML
·         TI-83
·         CSS
·         Unreal Script
·         Torque Script

Engines:
·         Unreal Development Kit
·         Torque
·         Crystal Engine

Experience:
Lead Programmer and Project Lead, Nuclei.inc                               2009 to Present
Contract modeling texturing, rigging and animating 3D game art assets.
·                     Developed and shipped “Laser Vault” an obstacle dodge loop game developed for IPhone, IPad and IPod touch.
·                     Developed and published “Fridge Raider” a Physics block masher game for the Apple iphone and ipad. Programmed all of the games systems and created levels. 
·                     Currently developing “RAID” a cover based shooter game developed for IPhone, IPad and IPod touch.
·                     Prototyped over 20 concepts for game titles and their main mechanics
            *Details on page 2-3.
Internships:
·         Virtual Prophecy Entertainment, Coral Springs, FL,              Jun 2009 – Nov 2009
·         Gaslight Studios, Greenwood Village, CO,                            Oct 2008 – Mar 2009

Tutoring:
·         The Art Institute of Fort Lauderdale, FT Lauderdale, FL,      Oct 2009 – Nov 2009

Education:
·         B.A. of Science, Art Institute of Fort Lauderdale, FT. Lauderdale, FL,          2011
Events:
·         Hosted Nuclei Indie Games Summit September 2011
      (Sponsored By Epic Games)
·         Hosted Nuclei Indie Games Summit September 2010
(Sponsored By Epic Games)


Prototypes:

·        ARMADILLO
Prototype Designed for young children. A simple tap to move character on a plat former style game.

·        CHICKEN CANNON
Prototype Designed general audience. Shoot Chickens from a cannon into targets spread on a large 3d environment

·        CHOPPER SIMULATOR
Prototype Designed general audience. Introduce audience to a more intuitive control scheme which will allow you to pilot a fighter helicopter with all vector mobility.

·        VIRTUAL UNIVERSITY
Prototype Designed general audience. Introduce a new level virtual classes and teaching methods

·        FAKK 3
Prototype Designed general audience. Designed for PC, this prototype shows a new and improved double hand system from the original FAKK series.

·        FOOD WARS
Prototype Designed general audience. Simple Robots made out of food with a full 3D environment and interactions

·        RABBIT
Prototype Designed general audience. Developed as a small demo for showcasing at a Nuclei Summit. Mimics several mechanics from the Tribes Series

·        RACING SIMULATOR
Prototype Designed general audience. Simple Racing Simulator with a top down camera perspective and responsive controls.

·        RAPTOR KILL
Prototype Designed general audience. Predecessor prototype to RAID, morphed from a tap to move shooter to a Dual Stick Shooter and currently is a Rail Based Shooter with a cover system.

·        GBOT
Prototype Designed general audience. Plat former game with a full 360 degree aiming system.

·        RTS
Prototype Designed general audience. Study of real time strategy programming

·        E.P.A.R
Prototype Designed general audience. Side Scrolling Shooter prototype, currently under full development.

·        SCUBA
Prototype Designed general audience. Designed for a client, it’s a simple 3D exploration app.

·        VIKING
Prototype Designed general audience. RPG game with every system connected to the genre, including combo, inventory, store, AI, quest, among other systems.

·        THIEF
Prototype Designed general audience. Designed for PC, this prototype shows the potential of creating the new Thief game Series through UDK. Includes systems such as, lock picking, wall climbing, object and loot interactions, dynamic light interaction with environment, and much more.














No comments:

Post a Comment